games

This is an archive site. Current senoir design projects are at https://projects.eng.uci.edu.

gaming system, high-tech poker table, star game cards, new games involving embedded systems, smart balls and rackets

Team 382 AR Project

AR Flowerfall

Introduction

Hank of the Hill(project changed)

Team mentor: Nader Bagerzadeh

Team:

Faisal Iqbal (EE: DSP and COMM)

Nandan Thusu (EE: DSP AND COMM)

Shunichi Ono (CpE)

Jeremy D. Nemetz (EE/BioChem/Physics)

 

Project has been moved to link below;

http://srproj.eecs.uci.edu/projects/ant-thesizer

Retro Hack

EECS 159A Senior Design Assignment 1: Team Formation

Brandon Finger

  • Electrical Engineering

Black Jack table that collects game data and detects advantage play

Team Name: Counter Attack

Members: Rudy Aquino (CPE), Brandt Butcher (CPE), Omer Azeemuddin (CPE)

Mentor: Pooria Yaghini

 

Goal Statement

Beating Barca: An Artificial Intelligence System Designed to Master the Barca Board Game

Project Name:  

Beating Barca: An Artificial Intelligence System Designed to Master the Barca Board Game

Poster URL:

https://docs.google.com/presentation/d/1qSm1o-hRWM2AfkqsvPq_4zI6NoCP3_MUeH9SaHh5hR8/edit#slide=id.p3

Team Name:

Astros

Team Members:

1. Matt Rommel, Computer Science and Engineering

Project Group 30:Drone Pets

Team:

Jeremiah Baca, Garineh Shamarian, Saman Safari, Coco Gao

Description

When you need a friend, all you have to do is call! Drone pets are voice-activated drones that want to play with you. Give it a command, and talk to it. It will always love you, forever and ever. 

Project Group 48: Chess Robot

Team Name: J.A.M. and Jelly

Team Members:

  • James Ortiz-Luis (CpE)
  • Allan Rodriguez (CpE)
  • Mario Ruiz (CpE)

Mentor: Professor Rainer Dömer

Goal Statement:
Our goal is combine the application of computer vision and robotics to build a user-friendly chess-playing robot to provide a challenging opponent to chess players. 

MYKV Drone Racing

Project Group 31: Taeyup Kim, Jack Melcher, Tyler Young, Viliami Vunipola

  • Initial Idea

    • Drone racing game that consists of four drones controlled by the players via a radio or infrared controller
    • Checkpoint system to keep track of placement and to dictate winner of race
       
  • Possible Advanced Ideas
    • Direct video stream between user and the drione
    • Controlling the drone via gesture controls

Pulse: An Implementation of Emotionally-Aware VR Gaming (Group 28)

Team Members

  • Andrew Tran (Electrical Engineering)
  • Reigan Alcaria (Electrical Engineering)
  • Jude Collins (Computer Science and Engineering)
  • Jong Seon “Sean” Lee (Electrical Engineering)

Project Mentors

  • Professor Ahmed Eltawil
  • Ahmed Khorshid

Pulse is an effort to integrate player emotions in games (mainly focused on virtual reality games) through the application of digital signal processing (DSP) and machine learning techniques to biological signals. Despite the depth of immersion and presence that modern virtual reality (VR) head-mounted displays (HMDs) grant to users, emotional connections in games remain a one-way connection: from the game to the player. The sheer visual immersion VR HMDs offer to players helps them feel some additional emotional immersion in in-game worlds through added presence, but the inability for these games to actually read player emotions inhibits true emotional connections in VR games. Pulse not only seeks to break down this barrier, but it will also explore the potential that affective (i.e., emotionally-aware) games offer in both entertainment as well as fear training and therapy.

You can check out our project at https://pulseuci.wordpress.com/.

 

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