gaming system, high-tech poker table, star game cards, new games involving embedded systems, smart balls and rackets
Submitted by jdedinat on Fri, 10/06/2017 - 10:26
AR Flowerfall
Introduction
Submitted by nthusu on Fri, 10/06/2017 - 08:41
Team mentor: Nader Bagerzadeh
Team:
Faisal Iqbal (EE: DSP and COMM)
Nandan Thusu (EE: DSP AND COMM)
Shunichi Ono (CpE)
Jeremy D. Nemetz (EE/BioChem/Physics)
Project has been moved to link below;
http://srproj.eecs.uci.edu/projects/ant-thesizer
Submitted by guanyil1 on Thu, 10/05/2017 - 23:55
EECS 159A Senior Design Assignment 1: Team Formation
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Team basics
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Team composition:
Brandon Finger
Submitted by rudya on Thu, 10/05/2017 - 18:45
Team Name: Counter Attack
Members: Rudy Aquino (CPE), Brandt Butcher (CPE), Omer Azeemuddin (CPE)
Mentor: Pooria Yaghini
Goal Statement
Submitted by ndjengue on Thu, 04/06/2017 - 19:31
Submitted by bacaj1 on Thu, 09/29/2016 - 23:31
Team:
Jeremiah Baca, Garineh Shamarian, Saman Safari, Coco Gao
Description
When you need a friend, all you have to do is call! Drone pets are voice-activated drones that want to play with you. Give it a command, and talk to it. It will always love you, forever and ever.
Submitted by jortizlu on Thu, 09/29/2016 - 19:26
Team Name: J.A.M. and Jelly
Team Members:
- James Ortiz-Luis (CpE)
- Allan Rodriguez (CpE)
- Mario Ruiz (CpE)
Mentor: Professor Rainer Dömer
Goal Statement:
Our goal is combine the application of computer vision and robotics to build a user-friendly chess-playing robot to provide a challenging opponent to chess players.
Submitted by vvunipol on Wed, 09/28/2016 - 14:47
Project Group 31: Taeyup Kim, Jack Melcher, Tyler Young, Viliami Vunipola
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Initial Idea
- Drone racing game that consists of four drones controlled by the players via a radio or infrared controller
- Checkpoint system to keep track of placement and to dictate winner of race
- Possible Advanced Ideas
Submitted by ralcaria on Sat, 09/24/2016 - 13:09
Team Members
- Andrew Tran (Electrical Engineering)
- Reigan Alcaria (Electrical Engineering)
- Jude Collins (Computer Science and Engineering)
- Jong Seon “Sean” Lee (Electrical Engineering)
Project Mentors
- Professor Ahmed Eltawil
- Ahmed Khorshid
Pulse is an effort to integrate player emotions in games (mainly focused on virtual reality games) through the application of digital signal processing (DSP) and machine learning techniques to biological signals. Despite the depth of immersion and presence that modern virtual reality (VR) head-mounted displays (HMDs) grant to users, emotional connections in games remain a one-way connection: from the game to the player. The sheer visual immersion VR HMDs offer to players helps them feel some additional emotional immersion in in-game worlds through added presence, but the inability for these games to actually read player emotions inhibits true emotional connections in VR games. Pulse not only seeks to break down this barrier, but it will also explore the potential that affective (i.e., emotionally-aware) games offer in both entertainment as well as fear training and therapy.
You can check out our project at https://pulseuci.wordpress.com/.